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<div class="contents">
<div class="textblock">Here is a list of all file members with links to the files they belong to:</div>

<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>SafeQuotes()
: <a class="el" href="_format_util_8cpp.html#a6ab1cac56285238452f314d51b2ac36b">FormatUtil.cpp</a>
, <a class="el" href="_format_util_8h.html#a28293f3ffa65152f370e3c2619086e23">FormatUtil.h</a>
</li>
<li>SafeString()
: <a class="el" href="_format_util_8h.html#a6c825bd6a74166d2a31399a7bf05c1d3">FormatUtil.h</a>
, <a class="el" href="_format_util_8cpp.html#a6c825bd6a74166d2a31399a7bf05c1d3">FormatUtil.cpp</a>
</li>
<li>SAME_SIGNS()
: <a class="el" href="_geometry_8cpp.html#a1090fdf1744085b0ccd462602b6d5d81">Geometry.cpp</a>
</li>
<li>SaveCombatGroup()
: <a class="el" href="_combat_group_8cpp.html#ac2a14ee46b163d288c397917122b7686">CombatGroup.cpp</a>
</li>
<li>SaveCombatUnit()
: <a class="el" href="_combat_group_8cpp.html#ad3a04ed47269a6c915d9ccc494fb99bd">CombatGroup.cpp</a>
</li>
<li>SCL_TRACK_TAG
: <a class="el" href="l3ds_8cpp.html#a7b9ffb5d91cda4cfbcca45a8fd40a407">l3ds.cpp</a>
</li>
<li>SEEK_CURSOR
: <a class="el" href="l3ds_8cpp.html#a3662c64461404b05eb445c3eedaf6ecb">l3ds.cpp</a>
</li>
<li>SEEK_START
: <a class="el" href="l3ds_8cpp.html#a923d28ea7ec15f143a9708e82efaf1f7">l3ds.cpp</a>
</li>
<li>SELECT_EPSILON
: <a class="el" href="_solid_8cpp.html#a5facbc074cc5bdc09696810c71c46472">Solid.cpp</a>
</li>
<li>SELECT_FIGHTER
: <a class="el" href="_cmd_theater_dlg_8cpp.html#a121f7eef972f6f0d881e5bb8e1f3a247">CmdTheaterDlg.cpp</a>
, <a class="el" href="_map_view_8cpp.html#a121f7eef972f6f0d881e5bb8e1f3a247">MapView.cpp</a>
, <a class="el" href="_nav_dlg_8cpp.html#a121f7eef972f6f0d881e5bb8e1f3a247">NavDlg.cpp</a>
</li>
<li>SELECT_NAVPT
: <a class="el" href="_map_view_8cpp.html#a6bc6d7760a4bacec72a0b91b384ba5fb">MapView.cpp</a>
</li>
<li>SELECT_NONE
: <a class="el" href="_cmd_theater_dlg_8cpp.html#a9ab8e99552914a9e22001fed325b801a">CmdTheaterDlg.cpp</a>
, <a class="el" href="_map_view_8cpp.html#a9ab8e99552914a9e22001fed325b801a">MapView.cpp</a>
, <a class="el" href="_nav_dlg_8cpp.html#a9ab8e99552914a9e22001fed325b801a">NavDlg.cpp</a>
</li>
<li>SELECT_PLANET
: <a class="el" href="_cmd_theater_dlg_8cpp.html#ace6241e26f78842263e6c4261701039f">CmdTheaterDlg.cpp</a>
, <a class="el" href="_map_view_8cpp.html#ace6241e26f78842263e6c4261701039f">MapView.cpp</a>
, <a class="el" href="_nav_dlg_8cpp.html#ace6241e26f78842263e6c4261701039f">NavDlg.cpp</a>
</li>
<li>SELECT_REGION
: <a class="el" href="_cmd_theater_dlg_8cpp.html#ac063341f3532044d9cd2fefa22001e65">CmdTheaterDlg.cpp</a>
, <a class="el" href="_map_view_8cpp.html#ac063341f3532044d9cd2fefa22001e65">MapView.cpp</a>
, <a class="el" href="_nav_dlg_8cpp.html#ac063341f3532044d9cd2fefa22001e65">NavDlg.cpp</a>
</li>
<li>SELECT_STARSHIP
: <a class="el" href="_cmd_theater_dlg_8cpp.html#ab28561a237e03f5c6a8b8d4729e0cfd6">CmdTheaterDlg.cpp</a>
, <a class="el" href="_map_view_8cpp.html#ab28561a237e03f5c6a8b8d4729e0cfd6">MapView.cpp</a>
, <a class="el" href="_nav_dlg_8cpp.html#ab28561a237e03f5c6a8b8d4729e0cfd6">NavDlg.cpp</a>
</li>
<li>SELECT_STATION
: <a class="el" href="_cmd_theater_dlg_8cpp.html#a741035a016e3b40580bb9308c95e0413">CmdTheaterDlg.cpp</a>
, <a class="el" href="_map_view_8cpp.html#a741035a016e3b40580bb9308c95e0413">MapView.cpp</a>
, <a class="el" href="_nav_dlg_8cpp.html#a741035a016e3b40580bb9308c95e0413">NavDlg.cpp</a>
</li>
<li>SELECT_SYSTEM
: <a class="el" href="_map_view_8cpp.html#a725786dab2c20b4b14b70f481197cda0">MapView.cpp</a>
, <a class="el" href="_nav_dlg_8cpp.html#a725786dab2c20b4b14b70f481197cda0">NavDlg.cpp</a>
, <a class="el" href="_cmd_theater_dlg_8cpp.html#a725786dab2c20b4b14b70f481197cda0">CmdTheaterDlg.cpp</a>
</li>
<li>SELECT_TEXTURE
: <a class="el" href="_solid_8cpp.html#a320216d57f0fa002a6800801efd75909">Solid.cpp</a>
</li>
<li>SelectionToBlendMode()
: <a class="el" href="_material_dialog_8cpp.html#a6f4cb0435c01b2efbda2001e3afae2b8">MaterialDialog.cpp</a>
</li>
<li>sensor_lock_threshold
: <a class="el" href="_sensor_8cpp.html#a4cee7a1911fb4bf3f6523ff0558a8159">Sensor.cpp</a>
</li>
<li>SENSOR_THRESHOLD
: <a class="el" href="_contact_8cpp.html#ae1be8e03496f6c8d68c3fa04a7dbc8cc">Contact.cpp</a>
, <a class="el" href="_sensor_8cpp.html#ae1be8e03496f6c8d68c3fa04a7dbc8cc">Sensor.cpp</a>
</li>
<li>sFlat
: <a class="el" href="l3ds_8h.html#acbcf7942df082345aa05bfd2625e0941acd272591bbde42f73e5dd336c85c9f47">l3ds.h</a>
</li>
<li>sGouraud
: <a class="el" href="l3ds_8h.html#acbcf7942df082345aa05bfd2625e0941a9dfd1490d40a9615bed4898d04549d3b">l3ds.h</a>
</li>
<li>Shadow_DESTROY
: <a class="el" href="_shadow_8h.html#a88b28e4e1d5783dd2526c3275e93917d">Shadow.h</a>
</li>
<li>ship_design_class_name
: <a class="el" href="_ship_design_8cpp.html#a261da58d80dae303162412b8cf084922">ShipDesign.cpp</a>
</li>
<li>SHIP_ID_START
: <a class="el" href="_net_lobby_8cpp.html#a78a146870f548f5dc62ac27586d73199">NetLobby.cpp</a>
, <a class="el" href="_net_game_8cpp.html#a78a146870f548f5dc62ac27586d73199">NetGame.cpp</a>
</li>
<li>SHIP_LOC_SIZE
: <a class="el" href="_net_packet_8cpp.html#af69abb27009694ab8653683eeedbadee">NetPacket.cpp</a>
</li>
<li>ShipClassFromName()
: <a class="el" href="_combat_group_8cpp.html#a5a8ab09014ec6fdf39bc5d0b1ce696da">CombatGroup.cpp</a>
</li>
<li>SHOT_ID_START
: <a class="el" href="_net_game_8cpp.html#a36a586f282394da15b638144d39662e5">NetGame.cpp</a>
, <a class="el" href="_net_lobby_8cpp.html#a36a586f282394da15b638144d39662e5">NetLobby.cpp</a>
</li>
<li>sign()
: <a class="el" href="_geometry_8cpp.html#a2364ce0deea8d89dc9bf5688e092daf4">Geometry.cpp</a>
</li>
<li>SIGNATUREDATA
: <a class="el" href="_n_p_client_8h.html#a960f1df9e9cc4c4474a0bb54213f55f8">NPClient.h</a>
</li>
<li>SILENCE
: <a class="el" href="_music_track_8cpp.html#a8d7d34396d8010eb21c3a3c4623b7456">MusicTrack.cpp</a>
</li>
<li>sMetal
: <a class="el" href="l3ds_8h.html#acbcf7942df082345aa05bfd2625e0941a248ebcdc38156b4b48e1cbc1d82d359a">l3ds.h</a>
</li>
<li>SoundCardUpdateProc()
: <a class="el" href="_sound_card_8cpp.html#a7bc57241255eea9ec00ca808784f5e2d">SoundCard.cpp</a>
</li>
<li>SoundD3DError()
: <a class="el" href="_sound_d3_d_8cpp.html#a8e45dd7d7dff6e738f4adf9b9d1806f4">SoundD3D.cpp</a>
</li>
<li>sPhong
: <a class="el" href="l3ds_8h.html#acbcf7942df082345aa05bfd2625e0941a3ee8bd3a9f3d27c11997aac4dead4db5">l3ds.h</a>
</li>
<li>SPOTLIGHT
: <a class="el" href="l3ds_8cpp.html#a2e3775097db39fa4fe31ae63566030fa">l3ds.cpp</a>
</li>
<li>standard_hud_colors
: <a class="el" href="_h_u_d_view_8cpp.html#a900d53da74eb85d60d7cdf9101fd819e">HUDView.cpp</a>
</li>
<li>standard_palette
: <a class="el" href="_magic_view_8cpp.html#a48bb683108b62154ca72f0dcb783d531">MagicView.cpp</a>
, <a class="el" href="_alpha_palette_8cpp.html#a48bb683108b62154ca72f0dcb783d531">AlphaPalette.cpp</a>
</li>
<li>standard_txt_colors
: <a class="el" href="_h_u_d_view_8cpp.html#a098d894789194ace3242c9f66726cc6e">HUDView.cpp</a>
</li>
<li>Stars
: <a class="el" href="_stars45_2resource_8h.html#a8ab20a4da03c4ec805c5a1428eabae73">resource.h</a>
</li>
<li>StarServerRestartProc()
: <a class="el" href="_star_server_8cpp.html#a2b220e87a3ed18755ef32b7f3e60076b">StarServer.cpp</a>
</li>
<li>StarServerShutdownProc()
: <a class="el" href="_star_server_8cpp.html#ab3ff361a030876d6391002a825ee7959">StarServer.cpp</a>
</li>
<li>STARSHIP_TACTICAL_DROP_TIME
: <a class="el" href="_starship_tactical_a_i_8cpp.html#aecb9254205017ae929dbdb7070b89214">StarshipTacticalAI.cpp</a>
</li>
<li>STRICT
: <a class="el" href="_types_8h.html#a8a7c30a576d5706b6c0821834d01cbbc">Types.h</a>
</li>
<li>SubtractVectors()
: <a class="el" href="l3ds_8cpp.html#a221565548b54a7a88b9d7ba3e0f36888">l3ds.cpp</a>
</li>
<li>swap_elem()
: <a class="el" href="_geometry_8cpp.html#a34f65e1b830f57439fc987107c8c3040">Geometry.cpp</a>
</li>
<li>sWireframe
: <a class="el" href="l3ds_8h.html#acbcf7942df082345aa05bfd2625e0941af2a43bcb2e22b6bb83dd39d865972480">l3ds.h</a>
</li>
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